




When?
Q3 - 2025
Team size:
3 People
Duration:
2 weeks
Platform:
Website
Context
Mistral AI is a French leader in open-source AI, positioned as a key European competitor to OpenAI through its flagship chatbot, "Le Chat."
Growth
Its market value skyrocketed from $6.2 billion to nearly $14 billion by early 2025.
Status
Despite its performance, Le Chat struggles with user stickiness.
Growth
Its market value skyrocketed from $6.2 billion to nearly $14 billion by early 2025.
Status
Despite its performance, Le Chat struggles with user stickiness.
THE CHALLENGE
THE CHALLENGE
How might we gamify Le Chat to drive engagement and retention?
How did we work
1
2
3
4
Benchmark
& Ideation
Design
User Testing
Iteration
How did we work
1
2
3
4
Benchmark
& Ideation
Design
User Testing
Iteration
Phase 1 : Benchmark & Ideation
Exploring competitive and related service.
Our first step was to research and benchmark the applications that make the best use of gamification in order to better understand which approaches work best.
Our first step was to research and benchmark the applications that make the best use of gamification in order to better understand which approaches work best.


Duolingo
Duolingo
Gamification
Gamification
Personalization
Personalization
🔍 It's got a fun and simple design, and rewards like daily bonuses, badges, and points encourage learners to stay engaged and come back regularly.
🔍 It's got a fun and simple design, and rewards like daily bonuses, badges, and points encourage learners to stay engaged and come back regularly.


Nike Run Club
Nike Run Club
Reward system
Reward system
🔍 Nike Run Club encourage their users to exercise daily by mixing a reward system and a community approach to boost engagement and community development.
🔍 Nike Run Club encourage their users to exercise daily by mixing a reward system and a community approach to boost engagement and community development.
Turn those ideas into concepts.
We came up with many ideas, some more realistic than others and keep the ones that reflect our desire to create this bond of trust between the product and the user.
What we kept
What we kept
01 - Educational challenges
At the heart of Mistral's operations is the delivery of information and support for creativity and knowledge-based work. We hope that the challenges will keep this same spirit, allowing users to learn while playing.
02 - Personalized assistant
We want to make this game more playful and enjoyable, making users feel that this experience is unique.

03 - Scoreboards
We didn't choose the leaderboard score feature because Mistral doesn't have a user social network.
04 - Interactive challenges
We didn't go for Interactive Challenges because they just don't fit with the Mistral brand.
What we didn’t keep



What we didn’t keep
What we didn’t keep
03 - Scoreboards
We didn't choose the leaderboard score feature because Mistral doesn't have a user social network.
04 - Interactive challenges
We didn't go for Interactive Challenges because they just don't fit with the Mistral brand.
Phase 2: Design
Phase 2: Design
Phase 2: Design
After the ideation phase, we turned our most promising hypotheses into prototypes.
Onboarding Page
A new feature into the sidebar called “Chassistant”.
A new feature into the sidebar called “Chassistant”.
And playful mascot encouraging users the user when they play the challenges.
And playful mascot encouraging users the user when they play the challenges.




Playing Page
These games target three main user types: creative writers, knowledge seekers, and programmers. Each game offers multiple difficulty levels to accommodate users of varying skill levels.
These games target three main user types: creative writers, knowledge seekers, and programmers. Each game offers multiple difficulty levels to accommodate users of varying skill levels.
These games aim to facilitate learning through interactive and challenging games.
These games aim to facilitate learning through interactive and challenging games.
Reward System
After playing the games, users can earn one badges.
After playing the games, users can earn one badges.
And after collecting 3 badges, users can get one trophy and unlock a new game.
And after collecting 3 badges, users can get one trophy and unlock a new game.
Reward of badge



Reward of trophy

Phase 3: User testing
To deliver a succesful solution and create a great use experience,
we perfomed a series of user tests.
To deliver a succesful solution and create a great use experience, we perfomed a series of user tests.
With users to achieve the following goals:
With users to achieve the following goals:
To validate the fluidity and clarity of the challenges.
To validate the fluidity and clarity of the challenges.
To validate that our games are easily understandable by users and that the game' flow is accessible and stimulating.
To validate that our games are easily understandable by users and that the game' flow is accessible and stimulating.
To assess the interest and understanding of Chassistant' role as a mascot and supporing character.
To assess the interest and understanding of Chassistant' role as a mascot and supporing character.
Test Parameters
Age range: 26-43 years oldDaily AI users
Age range: 26-43 years oldDaily AI users
45 min • Google Meet
45 min • Google Meet
2 men and 3 women
2 men and 3 women
What worked
4/5 panenlist
The users found the games adapted well to their learning styles.
“le niveau 1, c’e n'était ni trop facile ni trop difficile — ça donne envie d'essayer le niveau suivant de "Content Craft".
5/5 panenlist
Understanding the game mechanics.
“C'est sympa de chatter avec Chassistant en jouant au jeu.”
4/5 panenlist
Chassistant Creates Friendly Atmosphere.
"J’aime bien le chat avec l’animation et cool on peut avoir des conversation"
What didn’t work
4/5 panenlist
Some users did not understand how to start the game when facing the “Play” CTA and the chat field.
“Je comprends pas, car on peut toujour de lui parler et cliquer”
3/5 panenlist
They are thinking that additional instructions are needed to better understand the game's progression
“On s’attend à trouver plus d’instructions, de mise en contexte.”
4/5 panenlist
The badge system does not offer sufficient motivation to encourage progression.

“J'ai gagné un badge, mais je ne sais pas trop ce que ça change, à part un nouveau jeu”
Phase 4: Iteration
Phase 4: Iteration
After gaining these insights from user tests, we optimized our solution.
#1
Optimization of Onboarding page
Removed the sidebar block from the corner.
Removed the sidebar block from the corner.
Placed the mascot and call-to-action (CTA) directly on the homepage, and added a button that can be hidden.
Placed the mascot and call-to-action (CTA) directly on the homepage, and added a button that can be hidden.
#2
#2
Improving User Guidance
Improved the wording to better introduce users to the game system.
Improved the wording to better introduce users to the game system.
Enhanced UI for a clear experience.
Enhanced UI for a clear experience.





#3
#3
Badge Redesign Aligned with Mistral
Redesigned the badges to make them look more special and align with Mistral’s brand image.
Redesigned the badges to make them look more special and align with Mistral’s brand image.
Final Prototype
Through several improvements, we built our solution:

What didn’t work
4/5 panenlist
Some users did not understand how to start the game when facing the “Play” CTA and the chat field.
“Je comprends pas, car on peut toujour de lui parler et cliquer”
3/5 panenlist
They are thinking that additional instructions are needed to better understand the game's progression.
“On s’attend à trouver plus d’instructions, de mise en contexte.”
4/5 panenlist
The badge system does not offer sufficient motivation to encourage progression.


“J'ai gagné un badge, mais je ne sais pas trop ce que ça change, à part un nouveau jeu”
Duration:
2 weeks
Platform:
Mobile
Team size:
3 People
When?
Q3 - 2025
How did we work
1
2
3
4
Benchmark
& Ideation
Design
User testing
Iteration
What worked
4/5 panenlist
The users found the games adapted well to their learning styles.
“le niveau 1, c’e n'était ni trop facile ni trop difficile — ça donne envie d'essayer le niveau suivant de "Content Craft".
5/5 panenlist
Understanding the game mechanics.
“C'est sympa de chatter avec Chassistant en jouant au jeu.”
4/5 panenlist
Chassistant Creates Friendly Atmosphere.
"J’aime bien le chat avec l’animation et cool on peut avoir des conversation"


Final Prototype
Through several improvements, we built our solution:










